Getting Started

From Frontier Station
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Welcome, Pilot!

Congratulations, contractor, on being accepted into the Nanotrasen Frontiers Program! This exciting initiative opens up new horizons and markets for the Nanotrasen corporation, and you are the spearhead of this venture. This guide is designed to help station employees new to the program acclimate to the policies, procedures, and culture of the Frontier. In this guide, you will find:

  • Basic information differentiating Frontier from other stations.
  • Important documentation policies and procedures critical to the smooth function of Frontier Station and its sector of space.
  • Helpful tips and stories for new contractors just getting started, including:
    • The Frontier economy and your role in it.
    • How to acquire NT-approved currency, also known as spesos.
    • Different career paths that are accessible for new crewmen and pilots.
    • Testimonials from veteran pilots on their secrets to success.

Reading this guide is proven to improve your chances of success as a Frontier pilot by at least 35.7%, according to NT social scientists.

An Overview of the Frontier Sector

Cramped and overpopulated stations such as Bagel, Kettle, and Hive are subject to a variety of dangers that are somewhat relaxed on the frontier. Many prefer the freedom of the endless stars and the command of their own ship to the regimented struggles aboard standard station. That same freedom, however, has meant that Nanotrasen authority is somewhat more "relaxed" compared to a standard station. Station security and a command structure still exist; however, pilots are chosen for their self-reliance and ingenuity. To ensure the sector is able to receive vital goods and services efficiently, an internal market has been established between pilots and with the station. Overall, this has led to significantly different objectives compared to standard station life:

  • Shifts are roughly six hours long in real time.
  • Antagonists tend to be fewer and farther between, often connected to admin events.
  • Expedition difficulties and times are relaxed.
  • Frontier has a semi-persistent economic system, based on spesos.
    • Ships and the station restart with each new round.
    • Money is carried over between rounds.
    • New players start with 25,000 spesos.
    • Goods can be purchased through the station, produced and sold by players, or, occasionally, obtained through other sources.
  • Frontier is a Medium Roleplay (MRP) server.
    • Goals are usually open-ended and player-driven. They might include objectives based on game mechanics, job-related duties, or subjective criteria. Players may choose to engage in some or all of these goals in a round. Some examples:
      • Game Mechanics: Making the most money possible through trade or resource production, mastering research trees, or winning loot in expeditions. These are common goals for ship captains.
      • Job-Related Duties: There are some jobs that are carried out on behalf of Nanotrasen by station employees, including the command staff, security, janitors, station engineers, and valets. These positions are most closely-aligned to other SS14 servers.
      • Subjective Criteria: What sounds fun? Build the ship of your dreams, explore far-flung places of interest, start a gambling den, or operate as a shrewd merchant.
    • Additionally, Frontier features a regular occurrence of admin events (admemes). These range in breadth and scope from an admin sending you intuitions or messages (such as the gods answering a Chaplain's prayers) to monster hunts, courtroom cases, or even sector-wide events. Like other servers, these events are often driven through communications from Central Command (CentComm/CC). They will often have their own sets of conditions and objectives.