This page is a work in progress! This page is a work in progress, meaning its may have outated, incomplete or lacking information. You can help Frontier Station by expanding it. |
There are a number of jobs available within Frontier Space, both on and off the station. These are your primary methods of generating income in the form of spesos, which can be spent on new supplies, ships, or trade. Jobs can be divided into two categories: Station and non-Station. Working on the station means that you are under the direct employ of Nanotransen, and thus are legible to be paid a salary from station funds. Non-station work is legally distinct from Nanotransen and thus derive their money from providing goods and services for other players or the station.
Jobs can be selected when first arriving for a shift, with the station and ships having a number of slots available. This can be adjusted by the Station Representative or by a ship's Captain at the crew console. This effects your starting uniform and equipment, with some pieces being exclusively accessible this way. The jobs present on a ship are restricted by the ship's type, with many only having a handful of jobs available. Further information on this can be found on the shipyard page. The roles themselves only control your stating location, equipment, and access, so there will be quite a lot of overlap between roles as the shift progresses. If you work interdependently, there is nothing confining you to stay within a set role, though station employees are expected to do their job if they wish to still get paid.
Sector Command is expected and required to maintain pay for their respective staff as a part of their job. Payroll should be a minimum of 10,000 for station crew, 20,000 for Station Rep and Sheriff, and 15,000 for security per hour.
Embezzlement of station funds is strictly forbidden.
Station Jobs
NFSD Jobs
Ship Jobs
Freelance | ||
---|---|---|
Job | Role | Difficulty |
![]() Captain
|
Any shmuck with enough cash can become a captain, but do you have what it takes to become a Good Captain? The captain is the ruler of their own little kingdom, so long as it doesn't conflict with the SR, NSFD, or server rules. Successfully run expeditions with a large crew, becoming incredibly wealthy. Run a expedition with a large crew and get wiped by Xenos, loosing your ship in the process. Spend time in deep space mining asteroids and researching artifacts. Set up a gambling ring. Become a pirate and shake down your fellow captains. Retire to a life of a botanist, making the best food in all the frontier. Do all of the above in a single shift. | As hard as you like |
![]() Pilot
|
Be the baby driver you were meant to be, show off your flying skills, and be hired as a get-away driver or as a professional Chauffeur. | As hard as you like |
![]() Medic
|
Unlike like your station colleagues, you became a doctor to shake down the poor damn it! Set up a medical practice and get people to sign contracts for medical cover. Implant them with a life sign tracker and wait for their inevitable gruesome death at the hands of space carp. Revive them, get paid, rinse and repeat. | Medium |
![]() Mercenary
|
Be the boots on the ground, shooting and looting your way through space and planetside. Change your mind and become the hunter of people when SR puts out large bounties. Wear a cool hat. | Medium |
![]() Salvager
|
Put in the work stripping down the drifting wreckage of previous stations and harvesting asteroids for their mineral goodness. Just try and not get mauled by the wildlife. | Easy |
![]() Chef
|
Make the best food in the frontier, all in one place. Tend to your crops and butcher some |
Easy |
![]() Barkeep
|
Help make peoples shifts a little better by giving them increasing complex cocktails until they pass out. Set up shop on one the Pit or Tinnas rest and try and run an event. Get permission from the SR and become a legit employee for the station by building your own station side bar in the mail room. | Easy |
![]() Engineer
|
Fix and improve the ship that you are based on, all while juggling your other duties. Perfect the gas harvesting platform and make historic amounts of Tritium and Frezon, only to find out its not worth as much as you thought. Buy a Construct and turn it into a replica Enterprise-D just for the fun of it. Find a derelict space station and make that into your ship instead. Make what you like and sob as you sell it at the end of the shift. | Medium |
![]() Scientist
|
Research is the name of the game and by golly you are going to get so many points. Delve down the nodes of the artifacts you find/make and unlock everything you will ever need. Attempt to do this and instead have your ship engulfed in a black hole or set on fire. Curse the fickle nature of the artifacts and try your hands at anomalies. Miss an anomaly and accidentally have it go critical next to your power generators. Switch back to artifacts. Sell the fruits of your labor to the station or your fellow captains. | Medium|} |